dfinkel
March 22nd, 2009, 01:15 AM
Just installed 1.7.4 and I really appreciate the ability to set the quantities with Ctrl+ number (works great). Also the audio additions will be fun.
Of course, with every new feature comes more feature requests! I have a few issues with making the audio usable, some of which I can overcome, but one key issue I cannot.
My main issue is that the ready.wav plays as soon as the processing.wav is finished. This is great if there is a steady flow of customers, but when there is a gap the ready message doesn't get heard by those coming later, making it of limited use. There are a few solutions I've thought of, but if there is an easier way to accomplish this today, I'd welcome ideas.
The only thing I have figured out for now is that I can exit full screen, then restart full screen mode, which will cause ready.wav to play. Obviously, this is not ideal.
What I would ideally like to see is the option to loop the ready message with some timing option, i.e. "loop ready.wav every X seconds". This would be the solution for unattended booths also.
Other ideas - have some key that initiates ready.wav that an operator can press after someone enters the booth. One good way to do this might be to enable it to be linked with the Ctrl-number image quantity selection, i.e. have the option that when the quantity is selected it causes ready.wav (or another wav file) to play.
The other main issue I've had is that the wav file plays immediately, i.e. 2.wav plays as soon as 2.jpg displays. This makes it harder to have the sound play just before the image is taken. I don't want to have the same sound with each image (else I could use taking.wav), so I've had to edit my sounds with an audio editor to pad silence before the sound so the total duration makes the sound play closer to when the image is taken.
Thanks again for a great product!
David
Of course, with every new feature comes more feature requests! I have a few issues with making the audio usable, some of which I can overcome, but one key issue I cannot.
My main issue is that the ready.wav plays as soon as the processing.wav is finished. This is great if there is a steady flow of customers, but when there is a gap the ready message doesn't get heard by those coming later, making it of limited use. There are a few solutions I've thought of, but if there is an easier way to accomplish this today, I'd welcome ideas.
The only thing I have figured out for now is that I can exit full screen, then restart full screen mode, which will cause ready.wav to play. Obviously, this is not ideal.
What I would ideally like to see is the option to loop the ready message with some timing option, i.e. "loop ready.wav every X seconds". This would be the solution for unattended booths also.
Other ideas - have some key that initiates ready.wav that an operator can press after someone enters the booth. One good way to do this might be to enable it to be linked with the Ctrl-number image quantity selection, i.e. have the option that when the quantity is selected it causes ready.wav (or another wav file) to play.
The other main issue I've had is that the wav file plays immediately, i.e. 2.wav plays as soon as 2.jpg displays. This makes it harder to have the sound play just before the image is taken. I don't want to have the same sound with each image (else I could use taking.wav), so I've had to edit my sounds with an audio editor to pad silence before the sound so the total duration makes the sound play closer to when the image is taken.
Thanks again for a great product!
David